Should You Pre-Order Invincible VS?
Wait one week post-launch. The pedigree is real (ex-Killer Instinct 2013 team) and the IP is hot. But the open beta exposed serious rage-quit issues, and fighting games live or die on netcode and ranked penalties. Let day-one patches and community reception settle before committing.
Quick Specs
What It Is
Invincible VS is a 3v3 tag-based fighting game set in the Invincible universe (Robert Kirkman / Cory Walker comic, now also Amazon's hit animated series). It's the debut title from Quarter Up, an in-house Skybound studio led by core members of the 2013 Killer Instinct team — that's serious fighting game pedigree.
Mechanically, it's in the lineage of Marvel vs. Capcom and Dragon Ball FighterZ: pick three characters, swap mid-combo with assists, build to Super and Ultimate finishers, and battle with the gore and brutality the Invincible IP is known for. Voice cast reprises from the show — Steven Yeun, J.K. Simmons, Tierra Whack as a new original character (Ella Mental).
What the Open Beta Revealed
April 9–11, 2026 was the open beta, and impressions were mixed in a specific and concerning way. The combat itself was praised — assists feel right, the tag system captures the Invincible TV show's multi-hero brawl energy, and accessibility is meaningfully better than DBFZ or Marvel. PC Gamer's hands-on noted the game feels more approachable than its reference points without losing complexity.
The problem: rage quitting was rampant. ComicBook.com reported disconnects more frequent than they've seen in years of other fighting games, including Street Fighter 6. At higher ranks, players were quitting almost every match to preserve leaderboard placement, and the game's lack of penalties allowed it. Quarter Up has acknowledged this and is reportedly working on harsher rage-quit penalties — but whether they ship at launch is unclear.
The Case For and Against
PRE-ORDER IF...
- You're a hardcore Invincible fan and want day-one access
- You loved Killer Instinct (2013) and trust the dev team
- You play fighting games offline (story mode, training)
- You have a regular crew to play locally / online with
- You want a fighting game more accessible than DBFZ
WAIT IF...
- Online ranked is your primary mode (verify rage-quit penalties at launch)
- You're new to fighting games — wait for community guides to develop
- $60 is your ceiling and you can wait 2 months
- Roster size matters to you (verify final character count)
- You want Marvel Tōkon or Street Fighter 6 instead
Price & Pre-Order Strategy
$59.99 standard, with a Deluxe Edition that includes the Year 1 character pass and additional cosmetics. Pre-order grants the "Zero Suit" Mark Grayson skin. The Deluxe is the better long-term value if you're committed to the game — character DLC almost always costs more à la carte than as a pass.
Strategy-wise: fighting games hit deep discounts faster than most genres. If the rage-quit issue isn't fixed at launch, expect the game to be 30%+ off by summer.
The Bottom Line
Invincible VS has all the ingredients to be a great fighting game — proven dev team, perfect IP, strong mechanical core, and a tag system that translates the Invincible TV show into combat better than any superhero game in years. But a fighting game with broken ranked is a fighting game that bleeds players in 60 days. Wait one week, check whether Quarter Up shipped meaningful rage-quit penalties, and read community reaction. If they did — buy. If they didn't — wait for the patch.
Ready to Decide?
If you're convinced, here's where to grab it:
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